In search of a fast rendering solution,
Gensler looked to the gaming and moviemaking industries for the next
breakthrough tool: Octane Render.
Seven
seconds. That is all it took for Gensler’s Mark Bassett to generate a
geometrically accurate, photorealistic rendering from one of the firm’s Revit
models. The colors popped. The lighting and shading were spot on. The
materials, finishes, fixtures, and furnishings were precisely represented.
There was no need for touch-ups using Photoshop, or tweaks in 3ds Max. Just a
few clicks of the mouse and voilĂ !—a professional-level 3D rendering appeared
on Bassett’s monitor.
Creating and
refining renderings using traditional methods can be an arduous task, requiring
several hours of work by a designer or thousands of dollars in outsourcing
costs (and a 24-hour turnaround) to a rendering specialist. Bassett thought
there had to be a better way.
A trained
architect who is a whiz with computers, Bassett began his career as an
architect and eventually transitioned to computer programming, joining the
original Revit startup. Following the acquisition by Autodesk, he moved to the
AEC side of the business, where he has spent the better part of the past decade
helping Gensler integrate BIM tools and streamline project workflows using
technology—in addition to practicing architecture.
One of his
recent crusades is developing a simple process for creating high-quality
renderings on the fly. The growth of BIM and 3D rendering technology, he says,
has raised client expectations and placed additional pressure on the Building
Team to produce visually striking artwork that accurately depicts the very
latest iteration of a project’s design. No longer can renderings be simply
representative of the design scheme. And turnaround time on artwork has to be
in hours, not days or weeks.
“We’re
getting to the point where even 24 hours isn’t fast enough,” says Bassett. “The
deliverables are continuing to be requested at a faster speed.”
THE RISE OF GPU COMPUTING
To find a
solution, Bassett turned to the gaming and moviemaking industries, where he
learned of a newly developed software tool, called Octane Render, capable of
processing photorealistic renderings 50 times faster than Gensler’s current
methods.
Developed by
Los Angeles-based cloud rendering company Otoy, Octane Render is part of a new
breed of ultra-high-speed rendering applications that utilize GPU-accelerated
computing methods popularized by the gaming industry. Instead of processing
images using a computer’s CPU, Octane Render uses the machine’s graphics
processing unit, together with the CPU, to greatly accelerate processing
speeds. The results are dramatic, says Bassett.
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